#include "GameLevelState.h"

GameLevelState::GameLevelState(string Campaign, string LevelMap, string Level)
{
    //ctor
    campaignName=Campaign;
    levelMapName=LevelMap;
    levelName=Level;
}

GameLevelState::GameLevelState(string Campaign, string LevelMap, string Level, string LevelFileName, string State)
{
    //ctor
    campaignName=Campaign;
    levelMapName=LevelMap;
    levelName=Level;
    levelFileName = LevelFileName;
    currentState = State;
}

GameLevelState::~GameLevelState()
{
    //dtor
}
